Monday, June 23, 2008

Sid Meiers Civilization Revolution Review/Preview

As the clash of swords and shields, the sails of ships and the Thrusters of rockets quieted down, I bring to you the Sid Meiers Civilization Revolution Review/Preview. After a hefty 1.3 gig of downloading (Thanks to the nifty auto-off feature) I got to try my luck at CVR.

At first glace it appears to be a 3D Carcassonne, Thankfully it seems to be quite the opposite although both the art styles are similar. CVR is a turn based RTS (Real time Strategy) game that for a demo has some long hours to be put into it.

The player is put into the action straight from the word go, with a developing city (on the easiest difficulty). The game takes place over hundreds of years and concludes at the year 1250 AD. It is in this time the object of the game is accomplished by one of four methods.

- Technological, Reach Alpha Centauri via developing a space station before other players.

-Domination, Capture/Destroy all other city capitals of opposing players

- Economic, When a civilization earns 20,000 pieces of gold and builds the World Bank.

- Cultural, A civilization with 20 great people, large scale buildings or captures cities and has built the United Nations building.



These new factors will hopefully make Civilization appeal to more people rather than the usual ‘hack and slash’ method that cloaks many other RTS’s. It is CVR’s game play mechanics that make it a very appealing game. The turn based/ Real time gameplay mixes it up from tradition turn based games. After one city has made a move, this can include; setting new things to build, Command army units and ships. All other cities make their moves. The combat works on a Defense Vs Attack points system, if one army has say 5 attack and the opposing soldiers or base has a defense of 2.5 the soldiers will win. Commanding the units is done with the left analogue stick and other units can be selected by moving around the map with the right stick.

The control scheme is very easy to grasp and cleverly set out. There is no confusion to what unit is selected and there is also the ability to plan moves ahead by selecting a ‘square’ 4 moves ahead, The unit will then move to the selected location each turn. The player also has the ability to cancel and change the move. CVR looks great, the city development as you progress through the ages is a very rewarding experience as well as upgrading your units. The terrain can range from snow, desert, forest as well as the sea. Sound is what is expected from a RTS game, the ‘simish’ chatter of the city help and the annoying tutorial professor is refreshing rather than the cliché noble and booming yelling the player has to endure from the head of the army for the next 30 hours of their lives.

All in all Civilization Revolution is a refreshing new look at the Civilization series and from what is shown in the demo will keep hardcore fans and some newcomers keen to play more and see who is the greatest leader in the world.



images: http://www.kotaku.com.au

Wednesday, June 18, 2008

Miicrosoft?

No that’s not a bad typo Xbox360 Fanboy has posted a story/rumor that the Xbox 360 will be getting a Avatar service which in turn will replace the current Gamerpic’s.As E3 fast approaches , It seems that Microsoft has begun to catch on to the Wii’s massive success and wants in on the casual audience. Various comments on message boards around the net are saying that ‘Microsoft is out of ideas’ and is stealing from Nintendo. I ask how?, Digital avatars have been around long before the Wii. Habbo Hotel being one of the major examples of online avatars which can interact with each other in a virtual world. There has also been rumor of a Wii like motion controller for the 360 called the 'Newton', If Microsoft is serous about the Casual audience, XBL arcade, Avatars and motion sensing and a bit of cleaver marketing and original ideas, they may just have a shot..

Cramsy (Chris)

Sunday, June 15, 2008

Update for week of Sunrday June 15th

Evening all,

Being playing back to good ol H3 this week, Trying to get my 45 and be done I think/hope. Ive also been catching up on my Fable 2 news, Anyone know a definite release date for Australia? If so drop a comment.

Cramsy (Chris)

Tuesday, June 10, 2008

Yeah I love this ga...What?

So I'm playing Mass Effect, Starting to get really immersing then...It ends. Just like that, A game that got all these fantastic reviews and this is what they give me!?. -sigh- Suppose I'm just going to have to play some GTAMP until Halo wars or Fable 2 comes out, Thats where I'm going to get some immersing storyline and game play..hopefully. If there are any other suggestions of games that are going to take sometime and have nice RPG elements PLEASE tell me about them.

Cramsy (Chris)

Sunday, June 8, 2008

Mass Change!

Good afternoon bloggers,

If you have read my previous post about Mass Effect and how it isn't too 'RPGish' (for lack of a better word) Well I am happy to say it has finally started to pick up steam, Last night I found myself yelling in shock as Spoiler: Wrecks was shot in the back BY HIS OWN TEAM!. I hadn't realized what kind of attachment I have grown to the characters so far. The choices in the game is something that I have never experienced. After playing through GTA and making those hard decisions and now Mass Effect has thrown a few tricky ones at me. It seems as if all those cut scenes I've sen before was the easy way out. Ah the power of games.

Cramsy (Chris)

Saturday, June 7, 2008

Update for week of Saturday June 7th

Hey all, Hope whoever has read my GTA review liked it. If you can find any problems with it please drop a comment or send me a message, all helpful hints and constrictive criticism is appreciated. I am currently playing through Mass Effect at the moment, So far its good but not great im about 5 or so hours in and its nor rely that "RPGish" yet...hopefully. I am also beginning to start a writeup on the Australian Game Industry, What topics i'll cover im unsure of and ill post here when Ive finished the final version. Happy long weekend Australia :)

Cramsy (Chris)

Thursday, June 5, 2008

Grand Theft Auto IV Review

Here we are, My first ever game review. If there are any errors or if you have any tips please drop me a comment.

Enjoy.


Grand Theft Auto IV Review.

Grand theft auto Iv feels plays and sounds just like any other in this illustrious series produced by Rockstar games. From the word go GTAIV puts you into the action in the inner suburbs of Liberty City. The play plays as the protagonist Nikko Bellic, A Russian immigrant who has come to Liberty City in search of fortune. He quickly learns that this is not what his cousin (Roman) had promised it to be. It is from here Nikko must work his way up through the ranks of the underground mafia, gang and corrupt police to realize the dream which he had imagined Liberty City to be. You must drive, shoot and fly your way around the massive city. This has been made much easier due to the games new waypoint system accessible from the pause screen. Just like the waypoint system found in Saints Row it’s as easy as point-click and drive. Mission highlights are easy to find as well as side missions which are indicated as blue blips on the map. The HUD in GTAIV is second to none, never does it get in the way of the action nor does it withhold valuable information. The ‘menu’ in the game is accessible from a mobile phone, It is here players can; Call their friends and go out with them, Read text messages, Access multiplayer and enter cheats. Getting around Liberty city can be a hard task which is made easier by the many taxi’s which cruise around the city. After entering a taxi players are taken into a first person mode of which they can look around and wait out the cab ride or skip it at an extra cost. This prevents lots of frustration of having to travel large distances all the time.


The driving in GTAIV is superb; Cars perform more accurately than they do in any of the other GTA games in the series. Sliding around corners and dodging incoming traffic will become second nature after a few hours of gameplay. The damage on the cars, trucks and bikes looks fantastic. Lights will be blown out as well as large dents and scratches on the roof after tackling on of the 50 hidden stunt jumps in the game. If your car takes too much damage Nikko will try to restart the car to no avail. Air transport in GTAIV is made available by the rare helicopters around the city. It’s obvious that Rockstar put extra effort into these vehicles because of the out-cry from gamers at the announcement that there would be no planes or jets in the game. The left and right bumpers control sharp left and right turns and the left and right triggers control the height of the choppers. Player control is mapped out the same as the other GTA games. The only change is the inclusion of the cover system. Players must now his behind objects and pop out and shoot or blind fire without exposing themselves. The mechanic works very well just as it does in Gears Of War. A circle appears above enemies heads indicating their health levels and if they are wearing body amour or not. A problem with this however is the momentary lag there is between buttons presses to ‘get on’ and off cover this can produce enemies simply walking around a corner and shooting a Nikko who just stands there. There is also the option of not having to lock on to things all the time by squeezing the trigger only slightly.

Duck and cover. Both GTAIV and Gears Of War have great cover mechanics



Speaking of looking great, Liberty City is one of the most realistic cityscapes I have ever seen in gaming. The depth of detail and polish rely shows as the player continues through the storyline and general exploring. The weather which hits Liberty City looks and sounds fantastic, The rain effects especially look great with water bouncing off cars and creating small pools of water on the road which is harder to drive on is a nice touch. Perhaps the pinnacle of graphics in GTAIV is Star Junction, Advertising and Neon signs line the criss-cross junction and will leave the player staring and reading what each advertisement has to offer. Pop-in textures and boxes, cars ect detract from the polished feel of GTAIV as well as situations which are so dark the contrast and brightness must be turned up making the game look bricky and almost Playstation2 or the first generation Xbox level of graphics. The character models are up to par with previous games in the series. Nikko and other main characters all look great, but pedestrians and side mission characters look a bit sloppy in some circumstances.
The voice acting in GTAIV is one of the games highlights. Each pedestrian has their own lines of dialogue. There are many small touches everywhere which make for “I can’t believe I just heard that” situations. The radio stations are so in-depth I found myself sitting in a car, turning on the radio and doing my house work. Radio announcers are hilarious and talkback radio adds a touch of class. Song selection is great for the radio stations with many classics and indie music. Television is also accessible from the player’s apartments (safe houses) with complete; Stand up comedy acts, Celebrity shows, Advertisements and Knife sales shows. Just like the radio it is easy to get immersed and simply sit and watch TV.


Rockstars Grand Theft Auto Series is known for its long and immersive story lines, And GTAIV is no different. The main story line will take players roughly 30-35 hours to complete. There is an achievement for completing the game in under 30 hours which doesn’t cause a rush to skip cut scenes and speed every where, But it limits exploration of this vast city which rely deserves and screams to be discovered. The playtime of GTAIV is lengthened again by Multiplayer over Xbox Live. Players can join with up to 16 players and partake in various game types around the city. That range from typical death match, team death match to cops and robbers which the crooks must get their ‘boss’ to a waypoint and the police must stop them. The only downside to this type of play is that games usually turn into a game of Big Team Slayer on Halo with people leaving halfway through a game or not playing at all, These minor frustrations may turn off a few people.

The end of the game may leave players asking “Where to now?” I would personally like to see the next GTA in Tokyo or a poorer country to provide a completely different take on the series.

Despite a few minor bugs and glitches Grand Theft Auto IV is packed with many quirks and tweaks that beg to be discovered, A massive immersive storyline which sucks the player in and 16 Player online multiplayer GTAIV is a must have to any fan of the series.



(Images courtesy of gamespot.com)

Wednesday, June 4, 2008

Beginning

Morning all,


The main purpose of this blog is to keep a digital portfolio of my stuff as I hope to become a writer for either a website or newspaper.Whenever I have some free time ill put up a review of a game I've recently played, gadget I've used, Views on the gaming and tech industry or cool videos I've seen. So if you find anything that tickles your fancy here just drop me a message and you can use it wherever you like, Hey, any publicity is good publicity right?


Cheers, Cramsy (Chris)